PDA

View Full Version : Post your planned talent build!


InsipidClownfish
08-04-2005, 02:51 PM
Yeah. So now that Blizz has their own talent calculators for every class, it would be cool to see what ya'll are planning on doing.

Having made some changes, I am PRETTY sure this will be my build:

http://www.worldofwarcraft.com/info/classes/warriors/talents.html?3200502100000000000505313050501225100000000000000000

Togo
08-04-2005, 03:04 PM
Swift build

http://www.worldofwarcraft.com/info/classes/druids/talents.html?0140003000000000502541010011010000555500100010000

Norpser
08-04-2005, 03:24 PM
sad togo - sad

do you want to get pwned by me and the alliance??

anyways

If i go frost
http://www.worldofwarcraft.com/info/classes/mages/talents.html?0050505102000000000000000000005050231223001351

If i go fire
http://www.worldofwarcraft.com/info/classes/mages/talents.html?0050505102000005435201300031510000000000000000

Aladrathain
08-04-2005, 03:24 PM
This is a templete I am toying with currently. More for endgame PvP which focuses on survivability rather then DPS. Not a build for instance running of course :)

http://www.worldofwarcraft.com/info/classes/priests/talents.html?50003205052010050500000000000050232510000000

Build is subject to change of course.

Togo
08-04-2005, 03:34 PM
Pfffft, if you think you will own be because I don't have innervate, then that lends me the advantage.

Noob
08-04-2005, 04:00 PM
I plan on having a hammer rogue :) Blade Flurry+Improved SnD= Ownage

http://www.worldofwarcraft.com/info/classes/rogues/talents.html?30530310050000000050550000055100000050000000000000000

Aladrathain
08-04-2005, 04:12 PM
Cay said Feline form for rogues are going to get boosted again in one of the upcoming patches so that might be something to keep in mind for those Druids out there.

As for innerate, I don't see it as valuable as most people do for PvP. Now for instance running it is great but for PvP I haven't seen it shine. Course, as a priest, I can dispell it so it really is a waste of time using it against me.

Werras
08-04-2005, 04:25 PM
Cay said Feline form for rogues are going to get boosted again in one of the upcoming patches so that might be something to keep in mind for those Druids out there.


Rogues have the power of meow? I think you mean Druids. :Tongue::Sheriff:

Norpser
08-04-2005, 04:29 PM
i was thinking the same thing

Togo
08-04-2005, 04:34 PM
In the upcoming content patch, there are significant changes to Cat Form. Here's the run down:


* Cat Form's base damage (not attack power, but the cat form's "weapon" damage) has been increased.
* Each point of Agility now adds 1 Attack Power.
* Rip's damage per combo point has been increased.
* Ferocious Bite's damage per combo point has been increased. In addition, extra energy now converts to damage at a higher rate.
* The global cooldown on Tiger's Fury has been replaced with a one-second self cooldown. Its duration has been increased to six seconds.
* Rake's damage has been increased.



Also, the combo point problem with Ferocious Bite -- wherein the points would go away on a miss/dodge/parry -- should be resolved.

I have also been informed that talent changes for Druids (which should, among other things, further enhance Feral viability) are still on the way and currently scheduled for the content patch after 1.7.

There is a school of thought that talent changes should be made to increase the Feral form viability, and the developers are of that mind also... but they were also not satisfied with the level of effectiveness for all Druids, regardless of specialization. The changes is 1.7 should boost that significantly.

Norpser
08-04-2005, 05:07 PM
wow - druids are getting major changes

Tinker
08-04-2005, 05:16 PM
http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0000000000000000000551013000500000005050000530222151

That's for Warrior... Although I favor it over Shaman... I just donno.

Primitive Judge
08-04-2005, 05:56 PM
something along these lines

still working on my design

Experiment Talent Build (http://www.worldofwarcraft.com/info/classes/rogues/talents.html?30530010000000003203052000300000000050251103003100000)

Togo
08-04-2005, 06:48 PM
I'm not sure if the cat changes are fluff or not really. Can't tell till the test server comes out. I can't wait till talent changes in 1.8 though, unless they decide to buff some other class first.....

Sabata
08-04-2005, 07:02 PM
something along these lines

still working on my design

Experiment Talent Build (http://www.worldofwarcraft.com/info/classes/rogues/talents.html?30530010000000003203052000300000000050251103003100000)

Precision is crap IMO. In PvP It doesn't really help, in PvE, yes, for end-game content.

bobafett930
08-04-2005, 07:39 PM
Here's what I was thinking of. Not entirely sure though, and it'll probably change about a hundred times before I decide. :Tongue:


http://www.worldofwarcraft.com/info/classes/shaman/talents.html?050550155210100050523000500100000000000000000000

~Infinity~
08-04-2005, 07:48 PM
If Blizz decides not to change my trees anymore

http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5000320152501151000000000000000050052510200000

31 BM - 20 Survival

Thokk
08-04-2005, 10:07 PM
I'm thinking something along these (http://www.worldofwarcraft.com/info/classes/shaman/talents.html?000000000000000550020005000000000005005502055151) lines.

DjLucian
08-04-2005, 11:30 PM
I went for a little bit of everything. :D http://www.worldofwarcraft.com/info/classes/shaman/talents.html?050050105000000500523000520000000055200010000000

Rotton
08-05-2005, 07:34 AM
http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0000000000000000000551013000500000005050000530222151

That's for Warrior... Although I favor it over Shaman... I just donno.
A few things i'd like to point out to you Tinker, you are obviously going for a protection build but you are giving up one of the best talents in the Protect line, Shield Spec. Not only does it increase your block chance but it gives you extra rage. That alone can replace unbridaled wrath in increaseing rage generation, but trust me when you are a tank you will have no problems with running out of rage. The two next biggest things I have against your current build is that TWO of your talents rely on being the victim of a critical strike, YET you are putting points into a skill to increase defense which as you know reduces your chance to be the vicitim of a critical strike (and +dodge + parry +block) but if you are a tank your def will usually hover around 400. If you have 450 you will NOT be getting crit by mobs. That illiminates your two crit reliant skills and thus wastes 8 of your talent points. Here is my rebuild of your talents with a few slight modifications, feel free to ignore me completely, I'm just pointing out things I see.

http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0000000000000000000550010000000000055054000530222151

Now onto my builds. My def build tries to keep some form of PvP aspect. But I stand by my opinion Def Warriors are still to gimped to be worth a damn on a PvP server.

My PvP Build. http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0532502030241000310550010400500000000000000000000000

My Defensive Build. http://www.worldofwarcraft.com/info/classes/warriors/talents.html?2502502000000000000000000000000000050255103530202101

Although I have found being a Def warrior does not yield enough positives to tanking to outweigh losing your pvp skills.

Putrescent
08-06-2005, 12:35 AM
Might I give some advice out to the shamans...

An amazing build to level up with is enhance/restoration. You might be killing things slower than with elemental but you have great survivability. I honestly have started with this build and stayed with it, just because I love nature's swiftness. I don't expect you guys to change, just a little bit of advice from my experience.

As for my talent build, i'm going Combat/Assas up to 60 then possibly changing to Seal-Fate or Prep build.

Light-Rider
08-06-2005, 12:46 AM
i went all affl.

seems to work with my playing style with pvp AND pve :)

DjLucian
08-06-2005, 01:20 AM
I built my shaman a bit differently than I originally did. my first was all enhancement, with a little elemental.

vouscha
08-08-2005, 04:16 AM
One of these two...

Warlock
Destroyer (real good endgame, especially for BG and Raids) Good at PvP.

Affliction Talents - 5 points
· Improved Corruption - rank 5/5

Demonology Talents - 8 points
· Improved Imp - rank 3/3
· Demonic Embrace - rank 5/5

Destruction Talents - 38 points
· Improved Shadow Bolt - rank 5/5
· Cataclysm - rank 5/5
· Bane - rank 5/5
· Improved Firebolt - rank 2/2
· Devastation - rank 5/5
· Shadowburn - rank 1/1
· Intensity - rank 2/2
· Destructive Reach - rank 2/2
· Pyroclasm - rank 2/2
· Improved Immolate - rank 5/5
· Ruin - rank 1/1
· Emberstorm - rank 2/5
· Conflagrate - rank 1/1

---------------------------------------

Warlock
Affliction Balance (balanced build meant mainly for PvE)

Affliction Talents - 25 points
· Improved Corruption - rank 5/5
· Improved Drain Soul - rank 2/2
· Improved Life Tap - rank 2/2
· Improved Life Drain - rank 1/5
· Improved Curse of Agony - rank 3/3
· Fel Concentration - rank 1/5
· Amplify Curse - rank 1/1
· Grim Reach - rank 2/2
· Nightfall - rank 2/2
· Improved Drain Mana - rank 1/2
· Curse of Exhaustion - rank 1/1
· Improved Curse of Exhaustion - rank 4/4

Demonology Talents - 5 points
· Improved Imp - rank 1/3
· Demonic Embrace - rank 4/5

Destruction Talents - 21 points
· Improved Shadow Bolt - rank 5/5
· Bane - rank 5/5
· Devastation - rank 5/5
· Shadowburn - rank 1/1
· Destructive Reach - rank 2/2
· Improved Searing Pain - rank 2/5
· Ruin - rank 1/1

Thokk
08-11-2005, 01:24 AM
Being as I'm now going hunter, here's ( http://www.worldofwarcraft.com/info/classes/hunters/talents.html?5500300050501151000000000000002305002500300000) what I'm thinking for my build for that.

~Infinity~
08-11-2005, 01:36 AM
I know your of opposite faction but i'm gonna go ahead and question a few of your choices

1. No IMP Wingclip - This is often the only reason some hunters go into the tree, I see you picked trap efficiency over it. With that talent maxed you get a 25% chance of ensnaring with WC maxed you get 20% that is more mana efficient and more versatile IMO. Also take into consideration the new "working as intended" trap resists

2. No Deterance - While against Warriors it may be a kill me button but against rogues that will often get the jump it helps you get into posistion to get a WC snare off and get before FD trapping and taking them out. Against other hunters it gives you a slight edge for a short amount of time. For such a big survivability tool only costing 1 talent point it has to be considered... especially on a PvP server where ganks will be a commonality.

"Racial" Slaying - Honestly not a big fan of them and would rather have the 5% to parry but its all a matter of playstyle here.


Those are just my opinions and I'm not trying to sway other Hunter's views. I just hope I can offer multiple views of talents that other hunters can take and compare with their own selections. I'm not claiming my own views to be the best and this is all in theory, play a hunter good and you will be a force... regardless of build.

Thokk
08-11-2005, 12:02 PM
I'm mostly going for the trap talents in the survival tree because with my current hunter on Kargath I'm avoiding them completely and doing the rest of the survival tree, so I'd like to try something a little different. Nothing says I can't respec later if I find I prefer Imp WC and Deterrance :P

~Infinity~
08-11-2005, 05:08 PM
Thats cool, hell prior to 1.7 EVERYONE laughed at my zero marks build. Play the way you want and adapt. /salute

Thokk
08-11-2005, 06:46 PM
Same, I've got no points in marks right now prior to 1.7 and I don't plan to have any after 1.7 hits either. Who needs aimed shot, scatter shot, and hawk eye? PvP essentials my nutsack, I do fine without 'em. :P

Zuedra
08-11-2005, 07:33 PM
Trifecta Priestliness
Zuedra's Endgame PVP Build

This build is a tri-spec, which allows me to heal decently, do decent shadow damage and generally be useful. I pumped the talent points heavily into Discipline, I found that discipline talents are very useful.

Discipline Talents - 30 Points

Unbreakable Will rank 5/5
Martyrdom rank 2/2
Improved Power Word: Shield rank 3/3
Chose to ignore Imp. Fort. Don't really need that
Focused Casting rank 1/1
Mental Agility rank 5/5
Improved Inner Fire rank 3/3
Mental Strength rank 5/5
Inner Focus rank 1/1
Force of Will rank 5/5
Woo! +damage

Holy Talents - 10 Points
Improved Renew rank 5/5
Spiritual Healing rank 5/5
I think those talents are essential for healing

Shadow Talents - 11 points
Blackout rank 5/5
Improved Shadow Word: Pain rank 2/2
Shadow Focus rank 3/5
Just enough for...
Mind Flay rank 1/1


So that's my build. Incorporates +damage to my main spells, +healing to my healing spells and improved survivability with my Discipline tree. Note that this is only my endgame build and may change. I will level with full shadow/disc.

InsipidClownfish
08-30-2005, 08:19 PM
So randomly bringing this back up with a new talent build for my warrior since dual wielding warriors will have a much harder time with damage output via instant attacks from the global 1.5 second cooldown. Instead of dual wielding I plan on using two handers, but still sticking with a fury build, such as this (http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0230502130200000005500313000501225100000000000000000).

I might possibly look into improved slam, but I don't know if I would want to drop five (FIVE) talent points for it.

Also I have heard that Blizzard is working on a buff priority thing, so that such things as deep wounds won't push off curses any more. So by the time I am actually 60, deep wounds in instances will probably not be an issue. :)

Togo
08-30-2005, 08:45 PM
I've always wanted to do a two-hand fury build. Get one of these bad boys http://www.wowguru.com/db/items/brain-hacker-id1263/ and your fury build will kick some ass. :Wink:

I will prolly go the cookie-cutter restoration build. This way I can help out the guild with inervate. I can always respec to my feral build later.

~Infinity~
08-31-2005, 01:41 PM
Seeing as how i'm a Warlock and not a hunter I suppose i'll Post my planned talent spec.

Cookiecutter SM - Ruin

Affliction Talents - 30 points

Suppression - rank 5/5
Improved Corruption - rank 5/5
Improved Life Tap - rank 2/2
Improved Life Drain - rank 3/5
Amplify Curse - rank 1/1
Grim Reach - rank 2/2
Nightfall - rank 2/2
Siphon Life - rank 1/1
Curse of Exhaustion - rank 1/1
Improved Curse of Exhaustion - rank 3/4
Shadow Mastery - rank 5/5

Destruction Talents - 21 points

Improved Shadow Bolt - rank 5/5
Bane - rank 5/5
Improved Lash of Pain - rank 2/2
Devastation - rank 5/5
Shadowburn - rank 1/1
Destructive Reach - rank 2/2
Ruin - rank 1/1

Ghazghkull
08-31-2005, 01:58 PM
This will be my build.

http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0232502035251000015500000500500000000000000000000000

EDIT: Or maybe http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0232502035251000015500010400500000000000000000000000

Parox
08-31-2005, 02:08 PM
Here is my build, it pretty much pwnz all teh newbz

http://www.worldofwarcraft.com/info/classes/shaman/talents.html?999999999999999999999999999999999999999999999999

Ghazghkull
08-31-2005, 03:15 PM
Nice... Lv441 Shaman

EDIT:Pwn3d http://www.worldofwarcraft.com/info/classes/warriors/talents.html?99999999999999999999999999999999999999999999999999999

LvL477 Warrior

InsipidClownfish
08-31-2005, 04:03 PM
This will be my build.

http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0232502035251000015500000500500000000000000000000000

EDIT: Or maybe http://www.worldofwarcraft.com/info/classes/warriors/talents.html?0232502035251000015500010400500000000000000000000000


Just some tips, since I have spent WAY too much time reading the WoW warrior forums. You will probably want to get piercing howl because an AoE snare is invaluable in large scale PvP. Also I have heard that two hand weapon specialization isn't really worth it. 5% more damage to a 300 damage hit is all of 15 more damage. If you think that is worth 5 talent points, though, sure go for it.

Tok
09-01-2005, 02:28 AM
My Hunter build is 0/21/30



Marksmanship Talents - 21 points

Improved Concussive Shot rank 5/5
Efficiency rank 0/5
Improved Hunter's Mark rank 0/5
Lethal Shots rank 5/5
Aimed Shot rank 1/1
Improved Arcane Shot rank 5/5
Hawk Eye rank 3/3
Improved Serpent Sting rank 0/5
Mortal Shots rank 1/5
Scatter Shot rank 1/1
Barrage rank 0/3
Improved Scorpid Sting rank 0/3
Ranged Weapon Specialization rank 0/5
Trueshot Aura rank 0/1

Survival Talents - 30 points

Monster Slaying rank 0/3
Humanoid Slaying rank 3/3
Deflection rank 2/5
Entrapment rank 0/5
Savage Strikes rank 2/2
Improved Wing Clip rank 5/5
Trap Efficiency rank 0/2
Survivalist rank 5/5
Deterrence rank 1/1
Trap Mastery rank 0/2
Surefooted rank 3/3
Improved Feign Death rank 0/2
Killer Instinct rank 3/3
Counterattack rank 1/1
Lightning Reflexes rank 5/5



In case you want to know what each tallent does a the rank I have, go to http://www.worldofwarcraft.com/info/classes/hunters/talents.html?0000000000000000500515301100000320250510303150

Tok
09-01-2005, 02:36 AM
Same, I've got no points in marks right now prior to 1.7 and I don't plan to have any after 1.7 hits either. Who needs aimed shot, scatter shot, and hawk eye? PvP essentials my nutsack, I do fine without 'em. :P

Scatter shot can REALLY help you get into a more comfortable position to shoot at your enemy, or time if you see some lame higher level running towards you to run ;)

Aimed shot really isnt all that good, UNLESS you have the luck of being the one to notice him, or are out for some nice gankage ;)

Rysidion
09-01-2005, 05:55 PM
You see, I'm such an excellent RP-er that I let my character develop his skills as he goes, leveling up the ones that I use the most. (That and I've never been a rogue past lvl 19)