RecapCreated by Gello - Last updated on August 14 2005
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NOTE 9/19/05 : Development of this mod is on hold. It's not entirely 1.7-compliant. Anyone who wants to pick it up and continue the project is more than welcome. No need to ask my permission or anything.
This AddOn will track and summarize the damage dealt and received by every participant in a fight around the user. __ New in 3.3 __ - Personal details view is back - Gauges work for all columns - Memory use trimmed more, especially at startup - Reports linked in one line that exceed the chat line's limit will automatically wrap to new chats - Warning for large amounts of data (on by default, turn off in options if you want) - Few visual changes like more data set lines __ Note for users of previous versions __ This version makes a few files no longer needed. If you'd like you can delete your current Recap directory before extracting this for a cleaner install. Just be sure that the Recap directory and the files are in their proper place before you log in so that you don't lose any existing data. (Backup SavedVariables.lua if in doubt) It's totally optional however. The extra files won't be loaded nor interfere at all if you let them remain. __ Useage __ Once installed, use /recap to summon or dismiss the window. Alternately, you can set up a key binding in options to toggle the window. There are three states to the mod indicated by the color of the light in the upper left of the window: Red (Stopped): The mod is currently paused and inert. Fight logging is suspended. Off (Idle): The mod is currently idle and waiting for a fight to begin. Green (Active): The mod is actively watching a fight and accumulating totals. There are two forms of the window toggled by the minimize button: Minimized: This form is a single bar of DPS numbers. Updated in realtime. Maximized: This form shows the data in a list. Updated at the end of each fight. There are three views of the data in maximized form: Last Fight (Green titlebar): This is the damage detail of every participant in only the last fight. All Fights (Red titlebar): This is the damage detail of every participant in all fights since you last reset. Personal Details (Blue titlebar): This is a breakdown of your spells and abilities independent of fights. The buttons along the top are, right to left: Minimize: This will minimize/restore the window from list to minimized form. You can choose what elements to display in each form in the options window. Close: This will hide the window. If the mod is idle or active, fight logging will still continue. Pin: This will toggle a lock to permit/prevent the window from being moved. If you choose to hide all buttons in minimized view, right-click of the minimized window is the same as pushing the pin button. Pause/Resume: This will suspend or resume fight logging. If you are currently in a fight it will update the totals of the fight up to that point. Options: This will bring up the options window. Last/All: This will toggle between Last Fight and All Fights views. Personal Details: This will toggle the view to your personal details view and back to all combatants. (for now only usable when not in Light Data Mode) In Last/All views you can sort each column by clicking its header. Click it once to sort by descending values or click again to reverse directions. In general, the colors used are: Green: Outgoing damage. This is the damage caused by your group/raid to others. Red: Incoming damage. This is the damage caused by others to your group/raid. Blue: Healing. This is the amount of healing going to others. Green is also used to note a friendly combatant. This is generally those in group/raid and their pets, but you can add others manually. __ Reporting To Chats (/w, /p, /g, /ra, etc) __ The standard method of sending information to chats is by linking, the same as you would a quest or item. Everything that highlights when you mouseover (aside from options) is linkable in this way. Begin a chat and then shift click the information and it will insert into your /w, /p, /ra, /g or whatever mode you want to send. For instance if you're looking at the details of Gello's Fire Blast and want to /p its crit rate to group, you would /p then shift click Gello's Crit% under Fire Blast. It will now say: [Party] [You]: Gello's Crit Rate for Fire Blast: 7.8% Or you can shift click Fire Blast itself and it will say: [Party] [You]: Gello's Fire Blast did 12598 damage (24% of their damage) Or you can shift click the Totals header in his details: [Party] [You]: __ Gello's Effects __ [Party] [You]: Fireball: 52345 (46%) [Party] [You]: Scorch: 49821 (30%) [Party] [You]: Fire Blast: 12598 (24%) Or you can shift click Gello himself and it will say: [Party] [You]: Gello took 16703 damage and dealt 51624 damage over 13:22 for 64.4 DPS (max hit 386) for All Fights You can shift click the damage out column header ("Out" on main window) and it will say: [Party] [Gello]: __ Damage Dealt for All Fights __ [Party] [Gello]: 1. Gello: 51624 (64.4%) [Party] [Gello]: 2. Arcanite Dragonling: 18838 (23.5%) [Party] [Gello]: 3. Battle Chicken: 117364 (12.1%) If you uncheck 'Report in multiple rows' in the Report tab in options, reports will attempt to link to a single line: [Party] [Gello] Gello's Effects: [Fireball 52345 (46%)] [Scorch 49821 (30%)] [Fire Blast 12598 (24%)] [Party] [Gello] Damage Dealt for All Fights: [1. Gello 51624 (64.4%)] [2. Arcanite Dragonling 18838 (23.5%)] [3.Battle Chicken 117364 (12.1%)] If the text would exceed a single line, including whatever you've typed into the chat already, it will send what it can fit to chats and then automatically send another line with the rest of the information, repeating as necessary. At the Report tab in options, you can also choose to automatically post changes in leadership of a stat after each fight. You can also choose to automatically report the results of the last fight. Be considerate when using this option as it can really be annoying. I suggest: 1. /join a new channel, like MyDPSSpam 2. Set recap to send auto-posts to MyDPSSpam 3. Ask those interested to join that channel -- more in the readme.txt
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