| Version |
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| Version 1.6.1 Notes - Released: September 11 2006 |
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Release 1.6.1 - Patch 1.12 fixes
- Changed toc for 1.12 patch
- Changed the way itemcount is handled
- Fixing a mysterious nil error
- Button dragging is now *much* smoother
- Changed the format of %cd, as the old format was a bit too long
- Changed %cd, it was too long and would sometimes not fit
- Added more debug stuff
- Added debug info for FlexBar_OnEvent
- Updated a typo in debug text
- Added instructions for the %tc and %itemcount textsubs
- Added a debug message when theorycraft updates. Fixed a bug with theorycraft text subsitutions not showing up
- Fixed bug with resetall. Fixed bug with %tc and %itemcount text subsitutions not updating as soon as they were set
- Stopped using the time variable, as its a functions some addons use :s
- Used FlexbarScanningTooltip instead of FlexbarTooltip for tooltip scanning because of bugs that may occure in 1.11 scanning hidden tooltips
- Added a scanningtooltip to the xml file, using it to find out what spell is on what button (and set the keybinding section accordingly)
- This is a major change in the Utility Classes. This change encompasses Variable expansion and Expression evaluation.
- Moved some functions to the helpfunctions file, also now the name of the spell appears in the keybindings tab
- Moved some functions to the helpfunctions file, also now the name of the spell appears in the keybindings tab
- Removed the %tc and %itemcount sections in textsub, they're not needed and just lag the interface
- Updated TOC file with the latest information interface number to 11100 and version to 1.6
- Modifications made for itemcount, theorycraft and cooldown text substitutions, adds about 0.1sec loading time to flexbar with theorycraft text set on all 120 buttons |
| Version 1.6 Notes - Released: June 20 2006 |
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[b]Release 1.6[b] - Patch 1.11 fixes
We have updated the TOC file to the latest interface number 11100. We have also added a new feature for displaying TheroryCraft info. Just add '%tc' to one of the three text fields. |
| Version 1.5.5 Notes - Released: March 30 2006 |
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Patch 1.10 fixes
we have updated the TOC file to the latest interface number and corrected an issue with FlexBarTooltip.
Changelog
Added FlexBarTooltip:SetOwner(UIParent, "ANCHOR_NONE"); to FB_MoneyToggle() to preserve owner. |
| Version 1.5.4 Notes - Released: January 04 2006 |
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Release 1.5.4
This release is for the 1.9 patch. In this replease we have fixed the scaling issues and updated the TOC file.
WoW 1.9 compatibility
FlexBar is compatible with WoW 1.9 |
| Version 1.5.2 Notes - Released: October 13 2005 |
N/A |
This is a release for those that have had trouble with the ZIP file. As a mac punk I realize that some of you are ZIP-challenged so here is a new release just for you. :) hehehe
Added Keybinding for tooltip information
A new Key Binding is available in Key Bindings. After this has been set in the Key Bindings menu, you can use this Key Bind to show information in the tooltip for each button.
It will show the button number, remapped ID (if remapped), group (if in a group), scale (if scaled) and position. This is a toggle, and can be turned on and off. This overcomes the readability issues of the in-button info when you have a scaled down button.
Slash commands for GUI tools
All the GUI frames now have slash commands to open them. Keybindings are no longer a requirement.
/Flexbar Scripts
/Flexbar Events
/Flexbar Perf
/Flexbar AutoItems
/Flexbar Options
Slash commands for button info
Added a slash command for toggling the on-button info
/Flexbar Info
WoW 1.8 compatibility
FlexBar is compatible with WoW 1.8 |
| Version 1.5.1 Notes - Released: October 12 2005 |
N/A |
In this release we have some fixes for the slash commands and grouping bug that have croped up.
Since we are furiously working on this to get to all the bug that make using FlexBar impossible we do nto hvae a complete list of changes yet. :) hang in there we will have it for you soon. |
| Version 1.5b Notes - Released: October 11 2005 |
N/A |
This is the release that works for the new patch 1.8
There are a bunch of new item in this release but I do not have it fromt eh devs. I will be updateing this list soon. |
| Version 1.406 Notes - Released: September 13 2005 |
N/A |
Moving Buttons Issue:
The previous method of just saving the button locations every 2 seconds was causing all kinds of problems with wandering groups when the group had been moved using the MoveABS, MoveREL, or Move by mouse. It seems that WoW does not update the entire group after the move immediately, and this could cause button positions and group related mouseenter, mouseleave, movetomouse events to miss-fire as well.
Redesigned how button locations are saved in FlexBar. The new save routines will only save new button locations when the button is moved using a FlexBar move command, or a Drag or the button itself. For any group movement, the button location offsets are stored prior to the move, and restored after the move (relative to the anchor button) to ensure that all button locations are properly updated.
MoveToMouse, MouseEnter, MouseLeave Issue:
There were problems introduced in the first attempt to fix the moving buttons issue that caused problems with any Move to the mouse location, or with the Mouse Enter and Leave checks. The new fix for moving buttons will resolve these issues as well.
Added Text3 text Field for Buttons
An additional text field was added to the buttons. This one will appear in the middle of the button, and can accept any text value that the previous two text fields allowed.
New Commands Added to Support Text3:
·Text3 - "/FlexBar Text3 Button=<buttons> Text=<text>"
·Justifytext3 - "/FlexBar Justifytext3 Button=<buttons> Pos=<position>"
·Shadetext3 - "/FlexBar ShadeText3 Button=<buttons> Color=<[r g b]>"
Added a new KeyBinding for Showing Button Information
A new Key Binding is available in Key Bindings. After this has been set in the Key Bindings menu, you can use this Key Bind to show information on each button. The information displayed will be:
Top (text1) : Button ID
Middle (text3) : Remap ID
Bottom (text2) : Group ID
When pressed once, all current button text will be replaced with the information above. When pressed a second time, all previous button text will be restored.
Added CHAT_MSG_SPELL_SELF_DAMAGE, to Properly support Target Dodges
This change was merged from an example posted in the forums.
Getting PlayerMiss to work for special attacks by Aranarth.
Scaled Condition – Typo
There was a typo in the code for Scale Condition. Was checking against ‘alpha’ instead of ‘scale’. |
| Version 1.404 (Beta) Notes - Released: June 11 2005 |
N/A |
06/11/2005
1. Added the Raid Safe Option to global Options. Please use this if you are having problems with performance in raid situations. The downside is that you will not get buff/debuff/debufftype, mana/health events for raid members with this on.
2. Fixed a bug in the gain/lose pet code I introduced in 1.403. |
| Version 1.403 (Beta) Notes - Released: June 10 2005 |
N/A |
06/10/2005
1. Fixed "mouseovepetr" bug, and a bug with raidpet > 9
2. Fixed a checktextsub call in UNIT_MANA and UNIT_HEALTH that was causing
stutter in raids.
3. Fixed error when mousing over a settextured button
4. Fixed error when entering game already grouped.
|
| Version 1.402 (Beta) Notes - Released: June 08 2005 |
N/A |
06/08/2005
1. REALLY fixed bug in targettarget code.
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| Version 1.401 (Beta) Notes - Released: June 07 2005 |
N/A |
06/07/2005
1. Fixed bug in targettarget code.
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| Version 1.4 (Beta) Notes - Released: June 07 2005 |
N/A |
Last Modified:
06/07/2005
1. Reinstated WoW Client 1.5+ functionality
2. Updated TOC for WoW version 1.5
06/01/2005
1. Changed text shading to hopefully fix flickering range text.
05/22/2005
1. Completely seperated ACTIONBAR_UPDATE_USABLE, ACTIONBAR_UPDATE_COOLDOWN,
UPDATE_INVENTORY_ALERTS into seperate code blocks. Changed the way UPDATE_COOLDOWN
detects whether it should call UpdateCooldown.
2. Implemented pet buttons.
3. Added an Auto-Item check to UPDATE_INVENTORY_ALERTS, MERCHANT_UPDATE, MERCHANT_CLOSED
4. Added <unitcode><gain | lose><buff | debuff | debufftype> events.
5. Added UnitClass<> conditional
6. Added PartyDebufftype conditional
7. Changed itembuffs to raise the last item enchantment in the list as its target.
8. Fixed text2 not being saved properly
05/18/2005
1. Move ACTIONBAR_UPDATE_USABLE out of the code block with ACTIONBAR_UPDATE_COOLDOWN
so the frame stuttering fix for spells being interrupted doesn't break the cooldown spinner.
2. Added a delayed call to FB_ReformGroups() as a temporary workaround to MouseLeaveGroup bug
05/17/2005
1. Changed Target events - now fired off PLAYER_TARGET_CHANGED.
Will now fire lose target then gain target when you switch targets. TargetReactionChanged is no more
just use gain target.
2. Added TargetGainTarget, TargetLostTarget and TargetChangedTarget events. NOTE: There are limitations.
While there are events for player's changing targets, there are no events for targettarget. If the target
changes between two units of the same type with the same name (IE if you have your tank targetted and he
switches between 1 riverpaw brute and another riverpaw brute) TargetChangedTarget will not fire, it
can't detect it.
3. Changed GainPet/LosePet to not be polled. Added the CreatureFamilyType as the target of GainPet (IE
imp when an imp is summoned). The drop down list in the Event Editor will be populated with the available
targets as you summon/tame different types. This event always fires if the pet events is set to low or high.
4. Added PetSummoned and PetDismissed events - these events have targets of the pet unitcode (IE: pet,
partypet1-partypet4, raidpet1-raidpet40). Setting the pet performance option to low will cause these to
only fire for pet unit codes you have in your event list.
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| Version 1.379 (Beta) Notes - Released: May 16 2005 |
N/A |
05/10/2005
1. Added another check to CreateQuickDispatch to not error on non-standard events
2. Reverted some xml to try and fix cooldownspinner/count/hud bug
3. Added UnitCreatureType<[<unitcode> "creaturetype" ]> conditional - Thanks Stove.
5. Shift+Click on EDT in the event editor will create a new copy of that event at the
bottom of the list to edit.
6. Right Clicking an entry in the scripts menu will auto-matically load it.
7. Fixed target lists in EE for UnitDebuff and UnitDebufftype.
8. Added ability to escape single quotes inside a string with the \
IE: Runmacro Macro='/echo Dhargo\'s Test' will output Dhargo's Test.
use this for things like 'Hunter\'s Mark' and the like.
Known Issues that are unresolved:
MouseLeaveGroup occasionally not working. I can't reproduce this one. Please
turn on Safe load in global options and see if this helps.
Text Color flickering when out of range - reproduced once, but not long enough to
track down.
|
| Version 1.378 (Beta) Notes - Released: May 08 2005 |
N/A |
05/07/2005
1. Fixed bug with /flexbar commands not working in runmacro off events.
If anything ever breaks in runmacro on events - see the beginning of
FB_Execute_MultilineMacro
2. Fixed issue with Editing events where multi word targets were being munged.
3. Increased text length for textboxes in event editor.
4. Fixed CheckAllBuffs - it was raising GainBuff before the stored buffs were
updated with any lost buffs. It now raises all gain/lose buff/debuff/debufftypes
at the end. This may fix other problems reported with these as well.
5. Fixed issue with flexactions and hidegrid.
6. Excluded "player" from target list for Unitbuff/debuff/debufftype.
7. Added Drop Down Items option to Global Options - specifies how long the dropdown
menus in the Event Editor should be.
8. Modified drop down menus to scroll whole pages.
9. Modified UnitDebufftype to raise if the number of a specifice debuff type increased or decreased.
10. Fixed GainDebufftype/UnitDebufftype to not raise on in-curables.
11. Fixed the conditional parser for not and or.
12. Made HasBuff/Debuff/Debufftype and UnitBuff/Debuff/Debufftype conditionals case insensitive.
13. Added check to PLAYER_ENTERING_WORLD - don't load profile if it's already loaded.
14.
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| Version 1.377 (Beta) Notes - Released: May 05 2005 |
N/A |
05/05/2005
1. Fixed UnitDebufftype to be raised correctly (it was accidentally working for
debuffs going on, but not for them going off).
2. The conditions UnitBuff/UnitDebuff/UnitDebufftype will now be accurate when
called from any of UnitBuff/UnitDebuff/UnitDebufftype events.
3. Fixed isusable, enoughmana, inrange, cooldownmet conditions - they were expecting
a button ID not button # and the old way was Button # (as it is in the docs).
|
| Version 1.376 (Beta) Notes - Released: May 05 2005 |
N/A |
05/05/2005
1. Changed CheckAllBuffs to only raise one UnitBuff, UnitDebuff, UnitDebufftype event
no matter how many buffs changed (to take care of occurences like changing targets
where it could be raise many times)
2. Fixed code with advanced buttons not firing from hotkey clicks
3. Fixed in= on events. Was broken by code to reuse existing tables rather than create new ones.
4. Fixed Gain/Lose Debufftype and UnitDebuffType checking.
5. CHANGED UnitDebuffTypes Conditional to UnitDebuffType ( for consistency )
6. Fixed UnitDebuffType description/example in docs.
7. Changed loadprofile timer to PLAYER_ENTERING_WORLD event to try and avoid
incorrect group bounds set.
8. Changed ResetAll to get rid of any old (pre 1.32) profiles saved under the character name
only - as they were being reloaded.
|
| Version 1.375 (Beta) Notes - Released: May 03 2005 |
N/A |
05/03/2005
1. REALLY got the shade problems this time - tested all modes.
2. Added a check into CreateQuickDispatch to test for an event that is not in EventGroups
3. Fixed docs typo "flexmacro" not "flexbmacro" :/
4. Apparently fixed problem with Event Editor macro/script= fields
|
| Version 1.374 (Beta) Notes - Released: May 02 2005 |
N/A |
05/02/2005
1. Fixed UnitBuff/Debuff/Debufftype, HasBuff/Debuff/Debufftype conditionals.
2. Forced a check of buffs at profile loaded to preload buff table
3. Fixed error caused by 'ProfileLoaded' with a target
4. Fixed syntax in Condtional descriptions for multiple items.
05/01/2005
1. Fixed another bug stemming from trying to clean up color code.
2. Added ReloadUI back in to Resetall and into Restore.
05/01/2005
1. Squashed the initialization bug. Sorry about that one.
05/01/2005
1. Fixed initialization code for buttns 97-120 on existing profiles
2. Fixed color bug in shadetext/2
3. Added %player, %party1-%party4, %pet and %target to texture options
|
| Version 1.37 (Beta) Notes - Released: May 01 2005 |
N/A |
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5/01/2005 -- Too many changes to list, lots of bug fixes and upgrades. Please read the docs. |