| Version |
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| Version 2.3.1 (Beta) Notes - Released: July 19 2005 |
 |  |
2.3.1
Updated the functionality which detects vendors which sell poison goods (this now does a full search on merchants to make sure it works properly for the merchants in the Alterac Battlegrounds areas).
Updated the Queue information which prints, it now prints the entire queue upon pressing the make button, this makes it easier to see what the mod is going to do each time you press the make button.
Updated the TOC number to 1600 for the new patch.
The changes to the merchant indexing should resolve the problems many people were experiencing with the new patch. |
| Version 2.2.1 (Beta) Notes - Released: July 03 2005 |
N/A |
2.2.1
Finally resolved index field ? errors I think, please let me know if you run into this anymore.
Fixed the problem with the focus on the text boxes in the PoisonMaster window. By pressing enter the entry fields lose focus and you regain control of keyboard. Also, the entry fields do not autoFocus. Added tab handling, when you enter a value and press tab focus will shift to the next entry box.
Add basic myAddOns support, I didn't want to rewrite my frame handling code, so it doesn't have a setting to open the window.
Complete code scrub, removed code redundancies between command and gui (this still needs some more work), combined the 2 sets of files (xml and lua for command, xml and lua for gui), into 1 set of files.
Updated French and German translations (new French translation provided by Sasmira to resolve a couple issues). Help window text is now localizable. |
| Version 2.1.6 (Beta) Notes - Released: June 29 2005 |
N/A |
2.1.6
Updated the check for whether you can make a poison to use the localized information.
Updated the check on the merchant to see if it is a poison merchant to use the localized information
Updated the German and French localization information (based on feedback from Sasmira and Scurx on http://www.curse-gaming.com )
Updated logic which sets default values for first-time users
Updated logic to handle characters that are not rogues, this should finally prevent the mod from being loaded for other classes.
Updated logic for purchasing vials, in the case of purchasing more than a certain amount (more than 2 x stacks of 5) a "bags are full" error would be generated, this is now fixed. (It will purchase them in iterations of 2 stacks)
Issues with first-time use (where there are no saved values, should be resolved, and should no longer generate errors)
General GUI and code clean-up, to make things more efficient.
Minor GUI change in preparation for some new functionality being added in next version. |
| Version 2.1.5 (Beta) Notes - Released: June 23 2005 |
N/A |
2.1.5
Fixed thresholding issue, it always wanted to work in threshold mode. |
| Version 2.1.4 (Beta) Notes - Released: June 23 2005 |
N/A |
2.1.4
Note to self, LUA uses same namespace for functions and variables :)
Fixed problems with flashpowder, changed the way that flashpowder is localized to clean this up a bit.
Fixed problems with mod loading for characters other than rogues causing lots of errors
Basic code clean-up
French localization, thanks to Sasmira |
| Version 2.1.3 (Beta) Notes - Released: June 23 2005 |
N/A |
2.1.3
Issues reported on first use, seems related to loading default values, changed all the variable names to make sure there is no crossover with other mods, updated logic which handles loading default values. |
| Version 2.1.2 (Beta) Notes - Released: June 23 2005 |
N/A |
2.1.2
Issue with leaving values empty in GUI (empty is not nil in LUA, pain in the ass :P )
There was an issue reported with Titan mod and another, I got this issue once with Titan, once I resolved problem with my code, I did not see error again, not sure if the problem is resolved, please report any problems of this sort. |
| Version 2.1.1 (Beta) Notes - Released: June 23 2005 |
N/A |
2.1.1
The name of the mod has been change to protect the innocent ... and the guilty.
So many changes its not really possible to mention them all.
The User Interface is implemented and working great, most of the code base that the UI is running on is completely newly written.
GUI now allows you to buy ingredients for all poisons and flashpowder at the same time, making sure to reuse any left over vials etc (also still counts the ones in your inventory and uses those as well). |
| Version 2.0.9 Notes - Released: June 18 2005 |
N/A |
2.0.9
Deadly Poison was set as Deadly Poison I, changed this, Deadly Poison thresholds work now. |
| Version 2.0.8 Notes - Released: June 18 2005 |
N/A |
2.0.8
Fixes data issue with Mind-numbing Poison III (mp3), it was purchasing leaded vials instead of crystal vials. |
| Version 2.0.7 Notes - Released: June 17 2005 |
N/A |
Change log
2.0.7
Fixed a problem with vials being required for reagents (oops).
Also, since the problem that was causing the error bag is full was not related to actual bag space, I've removed the logic to work with less space than 10 slots, it just buys 10 (at maximum) of each item it needs at a time (other than vials which it buys as needed).
2.0.6
Added German localisation information, thanks to dizp on http://www.curse-gaming.com.
Mod now reuses vials, so if there are some left over from previous purchase, it will count those into its logic to figure out how many vials it needs.
2.0.5
Fixed data for Deadly Poison's, all had correct required ingredients, yet all of their names were set to rank 3.
Updated known issues section.
2.0.4
Reworked code to handle bag slot issue. It now verifies that you have at least 4 slots available in your bags before trying to buy what you've requested.
It also tries to limit the number of purchases it makes (so you don't get chat spam for every single item you need, etc). It defaults to buying 10 items at a time, unless you have less than 10 slots available in your bags, it will then use empty space - 1
Also added an printed message if you enter an unknown poison or reagent.
2.0.3
fixed bug related to buying more than 10 items at a time, this fix was actually submitted by Dimm of Frostwolf. Now buys items 2 at a time, to prevent "bags are full" error message.
2.0.2
fixed bug related to mis-typed function name.
2.0.1
Initial release. |
| Version 2.0.6 Notes - Released: June 16 2005 |
N/A |
2.0.6
Added German localisation information, thanks to dizp on http://www.curse-gaming.com.
Mod now reuses vials, so if there are some left over from previous purchase, it will count those into its logic to figure out how many vials it needs.
2.0.5
Fixed data for Deadly Poison's, all had correct required ingredients, yet all of their names were set to rank 3.
Updated known issues section.
2.0.4
Reworked code to handle bag slot issue. It now verifies that you have at least 4 slots available in your bags before trying to buy what you've requested.
It also tries to limit the number of purchases it makes (so you don't get chat spam for every single item you need, etc). It defaults to buying 10 items at a time, unless you have less than 10 slots available in your bags, it will then use empty space - 1
Also added an printed message if you enter an unknown poison or reagent.
2.0.3
fixed bug related to buying more than 10 items at a time, this fix was actually submitted by Dimm of Frostwolf. Now buys items 2 at a time, to prevent "bags are full" error message.
2.0.2
fixed bug related to mis-typed function name.
2.0.1
Initial release. |
| Version 2.0.5 Notes - Released: June 16 2005 |
N/A |
2.0.5
Fixed data for Deadly Poison's, all had correct required ingredients, yet all of their names were set to rank 3.
Updated known issues section.
2.0.4
Reworked code to handle bag slot issue. It now verifies that you have at least 4 slots available in your bags before trying to buy what you've requested.
It also tries to limit the number of purchases it makes (so you don't get chat spam for every single item you need, etc). It defaults to buying 10 items at a time, unless you have less than 10 slots available in your bags, it will then use empty space - 1
Also added an printed message if you enter an unknown poison or reagent.
2.0.3
fixed bug related to buying more than 10 items at a time, this fix was actually submitted by Dimm of Frostwolf. Now buys items 2 at a time, to prevent "bags are full" error message.
2.0.2
fixed bug related to mis-typed function name.
2.0.1
Initial release. |